Card types

A trading card titled 'Backline Archer'. The card features a character in a desert landscape with mesas in the background, drawing a yellow and black bow. The character is dressed in purple and beige, with an arrow ready to shoot. The card has various game statistics and a quote from General Kiln.

Hero cards

Heroes are the cornerstone of our game. When you play a Hero to the field they are initially “Exhausted” and cannot be immediately activated unless the card states otherwise. However, Heroes are prepared to block once your opponent’s turn starts. A Hero’s main purposes are Attacking and Defending against attacks but some have additional abilities and secondary uses so read carefully!

key components

Attack Stat

The base strength of a Hero when Attacking. Can modified with other cards.

Defense Stat

The base strength of a Hero when Defending. Can modified with other cards.

Special Ability

Some Heroes have Special Abilities listed in the center of the card.

Incada Stat

The primary purpose of Incada is determining how many Tools a Hero can equip. Secondarily it determines the base strength of a Hero when Grappling.

Company logo for INCADA with text about tool sizing based on inch measurements, from 0-5 inches to over 16 inches.
A fantasy-style character wearing a blue infused cloak and hood, standing on a rocky cliff against a sunset sky with mountains in the background.

tool cards

Weapons, Armors, and Special Abilities that can be added to a Hero Card. Tools can change a Hero Card completely. In Challengers, just because a Hero is “average” doesn’t mean it will stay that way. Tools take effect the moment they are equipped and stay in effect until destroyed or the Hero they are equipped to is sent to the Infirmary.

key components

Effect

Usable Guilds

A digital illustration of a trading card titled 'Self Awareness' showing a young man looking into a mirror with a serious expression. The background depicts a mountain and night sky. The card has a purple and black color scheme, with the text 'BANNER' and gameplay instructions stating the card can be played immediately at double its grace cost.

Banner Cards

Global Effect cards that are played to the Field. These cards can buff allies, nerf enemies, add abilities, and change mechanics for both players. Each has a destroy condition that can be utilized to have them sent to the Reserve.

key components

Effect

Guild of Origin

Destroy Condition

A digital illustration of a burning forest with blackened, leafless trees against an orange and dark gray sky filled with smoke and glowing embers.

Instant Cards

Interrupts, stat shifts, card removals, mechanic shifts and so much more. Instants can be played at any point in the game, including your opponent’s turn as long as you have the Grace to play them. For an Instant Card to be in your deck 7 Heroes from the same Guild must be included in your build.

key components

Effect

Guild of Origin

A fantasy-themed trading card titled "Castle Ileydria" featuring an illustration of a majestic pink castle with tall spires, set against a colorful sky with clouds and mountains in the background.

Location Cards

Locations are designed to tilt the battle in drastic ways. You may only have 1 Location in your deck and it must match the Guild that you have the most Heroes from. They last for 2 full turns before moving to the Reserve at the start of your 3rd turn. Choose one of the 3 available effects for each of the 2 turns the card is active.

key components

Passive Ablilty

Chosen Effect

Guild of Origin