
The basics
Starting the game
Players start the game with 100HP and will draw 6 cards after shuffling. A mulligan can be made before the 1st turn by selecting which cards they don’t want, drawing back to 6 cards, and returning the unwanted cards to the deck before reshuffling.
In the first turn, players will not draw, and will only receive 1 Grace roll.
Card outline
the five card types
heroes
Used to Attack Opponents and Defend against Attacks. Cannot attack on their 1st turn unless the card says otherwise.
Tools
Can be equipped to Hero Cards to add buffs, and other abilities
Banners
Played directly to The Field, can change global gameplay with passive or active effects
Instants
Can be used at any point in the game
Locations
Change The Field! Massive effects that last two rounds. Only 1 per deck
Turn phases
Upkeep
Reset your Field and gather 2 resources. Draw once and Roll once, Draw twice, or Roll twice. It’s your choice!
prepare
Use the Grace you have been given to play cards to your Field for their Grace Cost.
engage
Enact your strategy by activating Heroes to attack and/or use abilities.
respond
Learn how your opponent will respond to the decisions you have made.
combat
Combat is 1v1 unless otherwise stated on a card and is decided by a simple stat check. During your Engage Phase, you will declare what actions your heroes will take, you must declare the entirety of your move at one time, once you have declared The Respond Phase begins.
In this example the Ileydrian Lancer has a higher ATK stat than Bringer Monk’s DEF stat, Lancer is the Winner and Bringer Monk is sent to the Infirmary.
In this example the Enlightened Artist has a Lower ATK stat than Battle Engineer’s DEF stat, Battle Engineer is the Winner. Both Heroes stay on the Field but Enlightened Artist remains activated until reset in it’s owner’s next Upkeep.
In this example the Iron Monger has an Equal ATK stat to 2nd Regiment Private’s DEF stat, In ties the Attacker wins so Iron Monger is the Winner and 2nd Regiment Private is sent to the Infirmary.
If your opponent choses not to block your attack, there are no heroes to block, or a Hero is using an ability that bypasses opponent defenses the damage strikes their HP equal to the ATK stat of all successful Attacks.